Gaming Links
BOWS:
Name Type DMG Modifier Description
Iron Bow 2 handed None None This bow is by far, the least flexible bow you willever get. Due to it's inflexibility, the strings arestressed too much and may break.
Oak Bow 2 handed None +1 damage This bow is a bit more flexible than the iron bow. This time, made out of oak instead of iron.
Short Bow 2 handed None +3 damageA bow that is compact and deals quite a punch.
Long Bow 2 handed None +5 damageA bow that is much longer than a short bow withgreater range.
Composite Long Bow 2 handed None +5 damage, +5 Ranged Ratio A bow that is strong with the same range as a longbow,with better accuracy.
Elven Bow 2 handed None +7 damage, +7 Ranged Ratio The bow with the greatest distance and accuracy.
ARROWS:
Name Type DMG Modifier Description
Flint Arrow Ammo 1d5 +2 damage to platemail, -2 damage to chainmail An arrow with a flint tip.
Steel Arrow Ammo 1d8 +2 damage to platemail, -2 damage to chainmail An arrow made of steel.
Composite Arrow Ammo 1d10 +2 damage to platemail, -2 damage to chainmail An Arrow made of steel with 2 sets of arrowheads in 1. The 2 sets are crossed, tapering at the tip.
Orcish Arrow Ammo 1d10 +2 damage to platemail, -2 damage to chainmail, 1d5damage when removed An arrow that is hooked at the back of the arrows andserrated.
CROSSBOWS:
Name Type DMG Modifier Description
Iron Crossbow 2 handed None None
Loud, obnoxious and ineffective.
Steel Crossbow 2 handed None +3 damage A much louder and much more obnoxious upgrade for aniron crossbow. However, the composition makes itmuch more usable in combat.
Auto Crossbow 2 handed None +5 damage, +5 Ranged Ratio, may fire an additional bolt each turn This crossbow can hold up to 30 bolts at once. Mayshoot multiple bolts. The most effective crossbow out on the market.
Heavy Crossbow 2 handed None +10 damage, +10 Ranged Ratio, requires 1 turn to reload A slow crossbow that launches out arrows as if it waspushing the air itself.
Zorinthian Arbalest 2 handed None 1d10 blade for melee. A straight crossbow that adorns a long blade at thevery tip of the weapon. This crossbow is effective inboth long range and close quarters.
BOLTS:
Name Type DMG Modifier Description
Iron Bolt Ammo 1d5 +3 damage to platemail, -3 damage to chainmail. Due to the heavy weight, doesn't fly too far, nor doesit fly too fast.
Steel Bolt Ammo 1d8 +3 damage to platemail, -3 damage to chainmail. The Steel Bolt seems to be more balanced than the ironbolt.
Drilling Bolts Ammo 1d8 +3 damage to platemail, -3 damage to chainmail 1d3damage to armor for 1d5 turns. This bolt, once made contact with armor, starts to drill into it, causing direct damage to the armor.
THROWING WEAPONS:
Name Type DMG Modifier Description
Sling 1 handed 1d4 None A cloth designed to carry a rock. Once swung and 1part of the sling is released, it can accurately throwa rock at the opponent.
Sling Shot 2 handed 1d6 None
A more modern version of the sling. Instead of usingcloth and centrifugal force to carry a rock to thetarget, it uses hyper tense rubber to accelerate theweapon forward.
Shuriken 1 handed 1d3
May throw up to 5. A metal star with three prongs that is used by theshinobi for assassinations.
Star 1 handed 1d4 May throw up to 5 A metal star with 4 prongs. Similar effect as ashuriken.
Tack-Star 1 handed 1d4
May throw up to 5, +3 Ranged Ratio A star with 10 weaker prongs. Though it is weaker,there are more prongs that can enter a person's bodyand a higher chance of sticking.
Darts 1 handed 1d3
Can be laced with poison. Darts that you would throw up against a board.
Kunai 1 handed 1d6
May throw up to 3. A classic throwing knife used by the kunoichi.
Boomerang 1 handed 1d6 Auto-returnweapon of the outback. Unlike the other missile weapons. This one always returns.
Bladerang 1 handed 1d10 Auto-return This weapon is an upgrade from the boomerang. theouter edge is that of a blade instead of blunt wood.
Chakram 1 handed 1d6 Ricochet into additional target on Critical hit A metal disc that is known for it's ricocheting
Rising Sun 1 handed 1d8 Ricochet into additional target on Critical hitA upgrade of the Chakrum. This time with a sturdyhandle and a harmful cutting edge.
Glaive 1 handed 1d10 Critical Hit results in 1d2 dmg bleeding until asuccessful con roll is made This weapon appears to be two knives laid handle tohandle. This weapon is used for throwing and the spinning of the blades was seen severing limbs.
STAFFS & RODS:
Name Type DMG Modifier Description
Staff 1 handed 1d6 +1 to all Magic Ratios A generic wooden staff. This weapon looks a bit likea walking stick.
Holly Staff 1 handed 1d6 +5 Spiritual Magic Ratio A staff made from a holly berry tree. The wood from this tree is thought to be divine, having such a long lifespan.
Burnt Staff 1 handed 1d6 +5 Arcane Magic Ratio A staff that is forever burnt and no matter how many times you try to clean it, it is always covered inblack soot.
Stone Staff 2 handed 1d10 +5 Nature Magic Ratio A staff that is used primarily for attacking purposes,but does have the quality of the elements.
Crystal Embedded Staff 1 handed 1d3 +15 to all Magic Ratios A staff that is used primarily for attacking purposes,but does have the quality of the elements.
Quarterstaff 2 handed 1d8 Critical Hit results in extra attack A thin, 5 foot long cylinder of wood. This staff isused for attacking with blunt attacks. Those who excelin the martial arts usually excel in this staff,besides the bo staff.
Bo Staff 2 handed 1d10 Critical Hit results in extra attack A thicker version of the Quarterstaff. Due to it'sthickness and heavier weight, the Bo staff can do muchmore damage than the quarterstaff.
Octagon Rod 2 handed 1d12 Critical Hit results in 2 extra attacks Similar to a Bo staff, but instead of it being round,it's like a octagonal prism. Made out of brass.
Rod 1 handed 1d5 +10 MP A generic rod. Has a cloudy crystal resting on top ofthe rod.
Onyx Rod 1 handed 1d6 +20 MP
Like a rod, but has an onyx instead of a cloudycrystal.
Emerald Rod 1 handed 1d6 +50 MP A rod with an emerald at the tip.
Ruby Rod 1 handed 1d6 +100 MP
A rod with a ruby at the tip.
Scepter 1 handed 1d10 +500 MP
A rod made entirely out of metal with a diamond tip.
POLE WEAPONS:
Name Type DMG Modifier Description
Javelin 1 handed 1d8
Can be used as a thrown weapon A spear, but throwable. The range is very limited dueto it's strange shape. Requires a bit of practice and good technique to throw this a good distance.
Spear 2 handed 1d8 None
A long pole with a metal tip. It resembles a verylarge arrow. Standard weapon for those that arebeginners of the polearm.
Long Spear 2 handed 1d10 None
A much larger version of the spear. Slightly moredifficult to use due to it's length.
Guidon 2 handed 1d8 +2 Melee to all aligned with that flag A long spear with a banner attatched to it. Mainlyused in the military to show their enemy who they areup against.
Lance 2h(ground) 1h(horseback) 1d12 1d15 on horseback
A large metallic rod that is tapered sharply at thevery tip. Used for piercing. Great for being onhorseback.
Trident 2 handed 3d4 None
A three pronged spear that is known to be the weaponof choice of the Water God in another pantheon. This three pronged weapon is front heavy and not easily used.
Halberd 2 handed 1d15 None
A triple threat, containing an axe, pointed tip and apike. This weapon is known to cause great destructionwithout coming too close to the enemy.
Naginata 2 handed 1d10 None A polearm with a long curved edged blade. The bladeis quite flimsy, but the weapon itself is easy towield. This is the standard weapon for Ryuten Lancers.
Axes/Pikes 1 handed 1d8 None
The classic weapon of those in tune with the world.This weapon can be used effectively as a melee orthrowing weapon.
Hand Axe 1 handed 1d8 None
An axe that is larger than the hatchet and tomahawk, but larger. The hand axe can easily be held in onehand.
Hand Pick 1 handed 1d8 +3 damage to platemail
A larger version of the ice pick. This pick was madespecifically for battle. It does a great hurting to platemail.
Battle Axe 2 handed 1d13 -2 Melee Ratio
A larger, much larger axe. This axe is much moreheavier than the previous axes and is the first largeaxe made that is to be used in battle. This axe wasspecifically made to destroy an opponent with 1stroke.
Battle Pick 2 handed 1d10 +4 damage to platemail, -3 Melee Ratio
A much larger version of a pick. It is often confusedfor a scythe. The Battle pick is unusually top heavy,making it awkward to use.
War Axe 2 handed 1d16 -6 Melee Ratio Similar to a Battle Axe, except the war axe has twoheads. Both opposite of each other. This weapon isfar heavier than a battle axe, but can do much moredamage.
War Pick 2 handed 1d13 +5 damage to platemail, -5 Melee Ratio
Just like the War Axe, the war pick has two heads onit, both opposite of each other. This makes for easierattacks with enemies adjacent to each other.
Destroyer Axe 2 handed 1d20 -15 Melee Ratio
An enormous axe used for mass devastation. Theweapon has only 1 head, but the head is so broad, thatin most cases, the flat of the axe is bigger than mostpeople's torsos.
Great Axe 2 handed 1d15 None
A battle Axe mounted on a large pole. Looks similarto a halberd without all the extras.
Great Pick 2 handed 1d13 +3 damage to platemail
A battle pick mounted on a large pole. Looks similarto a halberd without all the extras.
Hammers:
Name Type DMG Modifier Description
Hammer 1 handed 1d4 None
Not useful unless you have nails you need beaten down.
Mallet 1 handed 1d6 None
A bit stronger than a hammer, but still used as atool.
Battle Hammer 1 handed 1d10 None
A one handed hammer designed for battle. This is alarger version of a mallet, but made with full metal. The top is heavy and is well known for it's massivedestruction against platemail.
Sledge Hammer 2 handed 1d10 damage 15% chance of head swinging off, hitting an ally. (Must roll 1d100 before attack roll. if it rolls 15 and below, attack an ally. Once it swings off, musttake a turn to repair it). Large, heavy, battle hammer mounted on a longer pole. This is mainly used for construction, but also may beused for battle purposes. The head swings offfrequently.
War Hammer 2 handed 1d15 +10 damage to platemail, -15 Melee Ratio
The dreaded weapon used to smash foes into pools of blood. This dreaded hammer is heavy but deals massiveamounts of damage.
Maces:
Name Type DMG Modifier Description
Blunt Mace 1 handed 1d6 +1 damage to platemail
put, an iron ball mounted on a 6 inch stick. Useful against platemail.
Spiked Mace 1 handed 1d8 +3 damage to platemail
Similar to a blunt mace, but with 3 inch spikes comingout of the ball.
Heavy Mace 2 handed 1d10 +3 damage to platemail, -3 MeleeRatio
Unlike the Blunt Mace. This mace isn't round like aball, but in the shape of an octagon. This isdesigned to relieve the chance of platemail having the weapon slide off.
Great Mace 2 handed 1d13 +5 damage to platemail, +3 on horseback, -7 MeleeRatio
A larger version of the heavy mace, but mounted on along pole. Ideal for those mounted.
Claws:
Name Type DMG Modifier Description
Cat's Claws 1 handed 1d4 None
A leather glove with claws, resembling cat claws onit. Used mainly as an accessory, but can also be usedas a weapon.
Terror Claws 1 handed 1d6 None These claws were named this, because the creatorimagined a creature with such long claws coming out oftheir fingertips that it was frightening.
Claws 1 handed 1d8 None Generic claws that are held down at the back of thehand. The blades are flat with sharp edges and verypointed tips.
Hooked Claws 1 handed 1d6 May wield other weapons. +5 Defend Ratio
Similar to the generic claws, except that it isn'tpacked with sharp edges. Instead, these claws arecurled at the tip. These claws are generally used fordefense. It's preferred that these aren't acharacter's primary weapon.
Katar 1 handed 1d10 None Also known as the punching daggers. The Katarresembles that of brass knuckles, however, there is asingle, double edged blade attached to the end of the knuckles.
Zyndags 2 handed 1d12 Armlets count as shield, giving +5Defend Ratio
These claws were named after the blacksmith whom madethese claws and even mastered using them. The Zyndags come on an armlet, being 1 solitary bladebeing slightly longer than a short sword with morerounded with a pointed tip. This weapon is doubleedged. Deals more damage because the breaking pointis at the elbow instead of the wrist.
Knives:
Name Type DMG Modifier Description
Throwing Knives 1 handed 1d3 None
Able to throw up to 2x your attacks worth of throwingknives. Common knives that are shaped perfectly to cut throughthe air and other opponents.
Knife 1 handed 1d4 None
A simple knife. Similar to a kitchen knife.
Dagger 1 handed 1d6 None Slightly Smaller than a short sword. The blade issingle edged.
Swingblade 1 handed 1d6 None
A weapon that is held similar to a cesti with a blade that goes over the knuckles. Used primarily for slashing attacks.
Kukri Knife 1 handed 1d8 None
A knife with a blade that is angled much differentlythan the blade itself. The blade is double edged andis angled to punch the enemy with the knife ratherthan traditionally stab the opponent.
Sai 1 handed 3d2 When parrying a sword, on a crit evade, the sai canbreak a sword, rendering the weapon useless A three pronged weapon that is more defensive thanoffensive. It's a great weapon for the shinobi. The weapon isn't very sharp at the edges, but the tips arevery sharp.
Swordbreaker 1 handed 1d8 ONLY whenthe attacker uses a swordbreaker to target a weaponand if the attack becomes a crit, can a swordbreakerbreak a weapon. A knife with comb-like edge that is designed to catchblades and eventually break them. Unlike the sai, the swordbreaker can go out and hunt swords offensively rather than defensively.
Flails:
Name Type DMG Modifier Description
Flail 1 handed 1d8 +2 Melee Ratio, +2 damage to platemail
Similar to a Mace, except there is a chain connectingthe stick and the ball.
Morning Star 1 handed 2d5 +2 Melee Ratio, +3 damage to platemail
Like a flail, but with two heads.
Ursa Major 1 handed 3d4 +4 damage to platemail 3 heads are better than 1.
Due to the multiple heads,the weapon grows quite front heavy.
Solar Eclipse 2 handed 4d3+2 +5 damage to platemail
4 heads is the most that a flail was made to have. However, this flail is also packed with spikes.
Lunar Eclipse 1 handed 4d3 None
Similar to a solar eclipse, but instead of spikedballs, the lunar eclipse is equipped with crescentshaped blades at the 4 ends instead.
Whips and Chains:
Name Type DMG Modifier Description
Whip 1 handed 1d6
May attack the target's weapon. If attack is successful, the whip binds the weapon. A successful strength roll the following turns can free the weapon. No other actions can be made against the whip holder. The classic whip. This whip is used for general purpose punishments and can even wrap itself around weapons.
Bullwhip 1 handed 1d18 None
A two headed whip that is much thicker in gauge thanthe generic whip. This is mainly used to steercattle, but can deal damage to people instead.
Cat`o`Nine Tails 1 handed 1d10 +3 damage to unarmored opponents
A devastating whip known to tear the flesh off of aperson's body with the prickly barbs attached to the whip.
Full-Mart Whip 1 handed 1d8 Nullifies Leather Armor A whip with a very thick handle that tapers down tonearly the gauge of a strand of hair. Effective against leather armor.
Flucht Peitsche 1 handed 1d2 None
A very simplistic weapon simply made out of a stick,rope, 2 razors and a weight at the tip of the rope. Even a child can create this weapon.
Standard Chain 1 handed 1d4 None
A multipurpose chain. The chain is linked togetherand if even 1 link falls apart, it can compromise it'seffectiveness.
Manriki-Kusari 2 handed 1d8 None
A chain that holds a heavy weight at the end. 1 Hand is required as an anchor while the other hand is used to throw the weapon. The range of the weapon is dependant on where the user holds the chain.
Barbed Chains 1 handed 1d8 None
These chains have a similar effect as the cat'o'ninetails. Though instead of rending flesh, it has arough cutting effect.
Razored Chains 1 handed 1d12 +10 damage to unarmored opponents
These chains are jam packed with razors. The chain itself appears to be multiple razors connected together.
Exotic Weapons:
Name Type DMG Modifier Description
Sickle 1 handed 1d6 None
Grass threshing tool can also be used to thresh lives.
Kama 1 handed 1d6
Can be attached to the Kusari Similar to a sickle, but from the far east.
Bar Scythe 2 handed 1d12 None
A down graded version of the Scythe. It is a long,rectangular blade attached to a pole perpendicularly. The weapon is quite solid and a heavy swing.
Scythe 2 handed 1d15 None
A larger version of the Kama, but used to threshgrass. This blade is known to cut swiftly andsilently.
War Fan 1 handed 1d10 +3 Defend Ratio
A fan that is meant for war. Each of the supportingbeams of the fan resembles that of a kris knife.
Bolo /w Darts 1 handed 1d5
May lace with poison A long tube that shoots out needles. Great forstealthy strikes.
Crescent 2 handed 1d17 -18 Melee Ratio
A weapon that is 1 single blade in the shape of acrescent moon. The blade stands around 5 feet tallwith handles on the inner half of the crescent. Theblade is used primarily for slash attacks.
Tonfas 1 handed 1d6 +5 Defend Ratio
Also known as a knight stick. Tonfas are great for quick attacks and defense, but lacks in offensivepower.
Nunchaku 1 handed 1d8 None
The classic weapon used by a famous martial artist. They are 2 wooden sticks connected together by a 6inch long chain. The momentum that is built by spinning and whirling this weapon around can bedevastating.
Bladed Boots Feet 1d7 None
These boots are very lightweight, however, there is ablade protruding out of the toes and the heels, makingit ideal for a quick attack.
Frying Pan 1 handed 1d6 +10 Defend Ratio
A pan used for frying. Great weapon used by mothers. Awesome for deflecting arrows.
Pendulum 2 handed 1d15
Ricochet into additional target on Critical hit A stick with a crescent mooned blade on the tip of it. The crescent blade is so heavy that it requires one to spin around to use it.